/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#ifndef _PLAYERBOT_STATSACTION_H
#define _PLAYERBOT_STATSACTION_H

#include "Action.h"

class PlayerbotAI;

class StatsAction : public Action
{
    public:
        StatsAction(PlayerbotAI* botAI) : Action(botAI, "stats") { }

        bool Execute(Event event) override;

    private:
        void ListBagSlots(std::ostringstream &out);
        void ListXP(std::ostringstream &out);
        void ListRepairCost(std::ostringstream &out);
        void ListGold(std::ostringstream &out);
        uint32 EstRepair(uint16 pos);
        double RepairPercent(uint16 pos);
};

#endif
